← All games Planet of Greed Open in new tab ↗

Planet of Greed In development

A cold-corporate land-grab on a newly-discovered planet — Voronoi-tessellated territory, six-culture wheel politics, deterministic Circle/Square/Triangle combat with elimination-transfer fragment system. Forked from CorpWorld with wheel-aware AI bias and Rank-1 ending trigger.

Plays here, in your browser — no download. · Browser

Description

A cold-corporate land-grab on a newly-discovered planet — Voronoi-tessellated territory, six-culture wheel politics, deterministic Circle/Square/Triangle combat with elimination-transfer fragment system. Forked from CorpWorld with wheel-aware AI bias and Rank-1 ending trigger.

Development status Live

Dark-corporate boardroom strategy game — the fusion of CorpWorld, KingMaker Squads, and Genesis Ore narrative · verified 2026-08-15

Current State: Live

Planet of Greed is live on itch.io (Published) and the rfditservices.com arcade. Five-chapter canon locked. Devlog posted.

The Blend

Planet of Greed is the fusion of three separate threads:

  • CorpWorld — provided the scaffold (corporate entity management, resource economy)
  • KingMaker Squads — provided the wheel topology (faction-based territorial control)
  • Genesis Ore / Signal / House Arrest — provided the narrative canon (five chapters of dark-corporate story)

Both CorpWorld and KingMaker Squads were retired when Planet of Greed went live. Their source is preserved read-only in the repo — never silently deleted — and explicitly removed from games/registry.ts. This established the retirement pattern that subsequent retirements follow.

The Conversion Pipeline

Planet of Greed went through the real conversion pipeline (ADR-012): starting as a prototype in examples/, it was scaffolded, converted (including warranted shared-code extraction per ADR-005/ADR-014), and verified before entering the live registered catalog.

Polish and Fixes

After the initial conversion, several real polish and fix passes occurred:

  • Merge & Polish v2 — guided walkthrough, flavor text, dark-corporate visual identity
  • Shell Compliance — a real GameShell miss was caught during this pass and fixed
  • Opening Sequence — the real opening sequence was wired correctly
  • Attack Capability fix — a real bug in attack capabilities was fixed
  • Softlock fix — a double-charge bug causing a Boardroom softlock was fixed

Explicitly Deferred

Two items are real, explicitly deferred — not forgotten, not stalled, deliberately left for later:

  1. Culture stat asymmetry (3x) — real balance/exploit risk that needs playtesting to resolve, not a quick fix
  2. Signal’s authored Boardroom Event content — the narrative content for Signal’s Boardroom Events is designed but not yet authored

How it got here

  1. CorpWorld
  2. Kingmaker Squads
  3. Planet of Greed

Built on what came before it.

More information

StatusIn development
Version0.1.0
Updated
GenreColony 4x
Tagsterritory-control, culture-politics
PlatformsBrowser

Devlog

  • Development status: Live status report